Name: Daniel Strom
-Unnamed Older brother
-Five Unnamed sisters
-Villains of each universe he's assigned to.
Base of Operations:
Personality: In a trope summary, he is the rookie, naive, compassionate, all rounder, confused, can be scared (But is brave), holds strong bonds, Sort of Antithesis to the Prodigal Son, and Revenge seeker for those who wronded him and others. Basically he's the ultimate modern boy scout, always putting others before him, trying to unite people and being an all round nice and compassionate guy. He was also kind of Naive of things unless he thinks about it. But under that nice and compassionate demeanor lies a really overly protective side that would even seek revenge against those who wronged him. He does have his moments, but so far he's still the goof and joke of The Guardsmen that would apologize for alot of mistakes he'd cause.
-Superhuman Physical attributes
--Can atleast lift 4.5 tonnes without Strength boost
--Can break normal human bones with his punches
--Has overpowered and outmuscled many superior beings
--Has been able to catch heavy objects
--Ran 55 mph without Speed boost
--Can swim 48 knots
--Can balance on wires
--- All possible thanks to some Gene therapy
----Skeleton Is Hard to break and if broken can repair itself
--Healing is at near Superhuman levels
-Superhuman Reflexes and enhanced Senses
--Has dodged many attacks to consider reaction time to be superhuman
--Is fast enough to react, tag, blitz, and keep up with many speedsters
-Mental Attack Resistance
-Close-Quarters Combat and Close-Quarters Defense
--Has fought on par with many individuals considered to be superior
--Adept Martial Artist in all, as he Mainly uses a combination of Boxing, Pro-Wrestling, Lucha Libre, Judo, Muay Thai, Savate, Karate, Jujuitsu, Kung Fu, Krav Maga, Eskrima, Systema, Combat Sambo and average Kickboxing. Despite this though he has been shown to use alot of other techniques.
--Can track small targets and even extremely fast targets, timing shots, punches, kicks, grabs, and slashes perfectly
--Has been shown to use them just fine, but not precisely
-Jack of all Trades, Expert in none
--Knows many skills is not an expert in any of them
-Has been thought by different dimensional creatures and extraterrestrials the existance of Chi/Ki/Aura, effectively allowing him to i crease his physical attributes and healing
-Jack of all Trades, Skilled in all, Expert in none
-GIIR is affected by strong foreign EMPs
-HAG may short circuit from Prolonged use of Armor Augmentaion, Use of many types of different augmentations, or all Augmentations
--This has shown to mentally damage even some individuals
-Durability has limits
-Each HAG has its own limits
--Distortion Engine is an enhancement that has too many risks and has many mental barriers made by him to make it uneasy to access
--Active Camoflauge can be found out with liquids and can be revealed by EMPs
--Energy Shields use is almost hard to guarantee.
---Overcharged shield makes him heavier and slower
---Domed shields work both ways
--Healing Unit has its limits
--Pain Killers numb the entire sense of touch and feeling in general gets disabled, he can't feel anything
-AHPPS will take hours to reboot once a construct made by it is destroyed or lost in order for use
-Has bad luck with many vehicles (Contact with luck altering factors increase or decrease this)
--Reflexes, Speed and Skills slightly negate this
-AHPPS need to recharge constructs
-Galactic Intelligence Integrated Rig (GIIR): It resembles an amalgation Halo's Mark VI, ODST and Recruit armor, for the body while the helmet looks like a mash between Defender, Recruit, EOD and Mark VI, in its entirety it has a Dark Navy Blue paint job with sky blue blue trim and a blue visor when activated, but when not it looks like a spine attachment. To actually describe his armor, Halo meets Star Wars and does it with Overwatch. Think of it as a less dangerous Blue Beetle scarab, as it is non-sentient, but is more based on skill and psyche based, due to it analyzing's Kieth's psyche and seeing him as a Advanced Recon Commando, knows everything expert in none, this has given him major Armor Enhancements, Tools and Weapons due to how the suit mentally ranked him. It is made of incredibaly durable material of the external armor being Carbon Nanite textiles and Laminated Kevlar, while the under armor is a weave of first layered Carbon Fibers, second layer of lead to protect him from radiation, third with Graphene, with energy shields which recharge. Also equiped with jet boosters for increased jumps, slides, landings, double jumps and slight increase in strike power. After promortion though making his armor and actualy thing with internal armor/body glove and the actual external armor.
-High Augmentation Gear (HAG): Multiple systems in the armor which gives User more abilities. They involve a certain energy the suit can tap into and manipulate in various ways. The Armor Enhancements he has are:
--Adaptive Camoflauge: Allows him to match the color and temperature of his surroundings.
--Voice Gadget: Basically parrot mode.
---Filter: Changes his voice.
---Megaphone: Increases volume of microphone.
---Manipulator: Allows him to make new transmissions.
--Energy Shield: Shield made with plasma, meaning only anything in plasma negating tech or powers can go through it.
---Locked: This keeps him in an extremely dense field of plasma that it locks him in place.
---Overcharged: Overcharged Energy shields of armor.
--Healing Unit: Heals injuries, his favourite one, as he can also utilize it to heal others.
--Gravity Adapter: Allows him to walk up surfaces.
--Scanner: Can scan for organic, technological and spectrums.
--Sonar/Sound: Basically a motion tracker.
--Pain Killer: Really efficient anesthetics.
-Advanced Hard-light Plasma-based Positronic-arsenal System (AHPPS): A complex piece of weaponry and gadgetry which is built into the suit itself. These constructs are made using nanites to create the solid base for weapons ( For ranged weapons it would be the body itself, for melee weapons it would either be the entire weapon or a handle or some parts in general), and Hard-light componenets (For ranged weapons it would be ammunition or any other attachment and for melee it would be the component that does the most damage). The weapons need to recharge as well, but they last longer. It has four settings, Stun, Non-Lethal, Less-Lethal, and Lethal, he preffers Less-Lethal. List of known weapons:
--Pathblaster Pistol: Modeled after a futuristic 1911 Operator Pistol with a small scope. It is his number one side arm, as it can even go long range. Ammunition:
-13mm Magnum Bolts: Basically the usual as it is a long range weapon at heart, this its standard ammunition, as it can even rip through Nth metal and Promethium pretty well.
-1.5" ‘Corrosive' Bolts: Though the Magnum rounds before seem to be the armor piercing ammunition, it is not, these are, as once they hit the heat of the bolts causes a reaction that somewhat incinerates the target, the damage depends on how many times it was shot.
--Dual Twin Upper/Lower Barrel Sub-sonic repeaters: Look like Bullpup sub-machineguns. They are extremely fast at firing and drain ammo quickly. Ammunition:
-Compressor Bolts: Standard Ammo, basically spreads alot, but hey they're effective up close.
-Suppressor Bolts: These thins are used for literally pushing back as they use certain sonic frequencies to increase the force of hich these things stop.
-Bouncers: Well the name says it all, they ricochet.
-Money Shots: Now these are filled with ammo that homes in on targtes once locked on they explode
--Scatterblaster Shotgun: Modeled after Rage's Combat Shotgun except more futuristic looking. It's actually a Short to Long range weapon. It has an extremely durable frame. Ammunition:
-12 guage Ricochet Bolts: Basically shells which can ricochet off of any surface six times, pretty fun to use against armored enemies, as they have a pretty strong stopping power.
-Parry Bolts: Actually used defensively as when firing at a target it just pushes them back, but it will hurt, but nothing has been killed by these, but these things can deflect many forms of attacks.
-PULSEFIRE METAL SLUGS: These things are basically grenades with two options, scatter and forward, scatter is the usual grenade, forward is an overpowered shotgun shell.
--Nuetron Assault Rifle: It resembles Rage's Authority Machinegun. It has a three shot burst option or fully automatic. It is equpped with an energy bayonet as it even has vials for it, they can only cut through some unobtaniums. Its frame is just as durable as the Scatterblast Shotgun. Ammo and Vials:
-Meta Bolts: The standard issue bolts, can shoot even vehicles and is considered favourite for Assault Rifle users, cannot get passed strong energy shields.
-Springcleaner Bolts: These bolts can pierce 90% of everything, if they wont get through 100% atleast you got them in a target.
-Rivets: Pierces a target hard enough to pin them onto something else. Comes in:
-PULSEFIRE METAL SLUGS: Unlike the shotgun version, these are explosive bullets, very nice to use by the way.
-Plasma Vial: Average vial for energy bayonet, can slice through most things.
-Incendiary Vial: Basically heats up and lights anything on fire and can be a light source and act as a make shift flashlight with some modifications.
--Nucleon Charge Rifle: Resembles a combo between Halo's DMR and a 50 Cal. Sniper Rifle. It can ricochet, armor pierce and even explode. It charges up for more damage.
-Heathenous 50: These rounds ricochet off of many areas, effectively making use of percision as they never peer off and they ricochet to a total of nine times.
-Anti-Tanker: Basically used for not only very armored vehicles, but extremely durable super powered beings.
-Prototype “Yellowbird": It's like a combination of the two previous rounds, but explodes as well, you see it can only ricochet ones, but after ricocheting it gains an extreme speed boost, once it makes contact with target...boom
--Plazmaburst Rocket Cannon: Basically an energy rocket launcher, pretty powerful. If locked ot will launch three shots.
---Homing: The usual ammo, as once the HUD of the weapon follows you, it will move to you. Can be used against vehicles.
---Airburst: Anti-Air ammo.
---Buster: Basically cluster missiles that home in and are faster.
---Freezerburn: Launches stuff that detonates into plasma that drains heats from molecules, freezing them.
--Energy Knife: A serrated knife with a hard-light plasma coated blade which emits a frequency of vibrations. Variations:
-Serrated: A basic knife
-Dobule ended bladed boomerang: Name says it all, it is effective in ranged attacks, but requires more strength in cutting.
-Shoto: Grows to a maximum of three feet.
--Hard-Light Shield: Hard-Light circle shaped shield, which is alot like Captain America's on how it's used.
-Siege: Average shield mode, much like Captain America's.
-Expander: Basically becomes big.
--Nades: Basically grenades made of highly condensed energy in something compareable to the size of a soda can, there are frag, flash, stun, EMP, incendiary, concussive and thermal detonation
--Tools: Can make a flashlight, Timer, Watch, and even a vacuum cleaner.
-626-Combat Speeder: Size of a large motorcycle, guns powerful enough to shoot through steel, heavy ammo designed to stun the most durable and resistant of targets, flies at EXTREMELY high speeds, is summonable, and collapsable.
--- Status ---
Marital Status: Single
Sexual Orientation: Heterosexual
Occupation: Guardsman, Hero
--- Characteristics ---
Birthday: April 1
Hair: Blonde and spiky
Skin: Pale white
Unusual Features: His skeleton, Eyes glow blue in the dark if Visor doesn't cover it, Angled scar on his torso
--- Origin ---
Just a random guy from a random universe, he was with the police force, had an average life, no real drama or tragedy. It was until during one raid, he found the GIIR, when he approaxhed it, it latched onto his spine, next thing he knew, he was in armor, facing three people in chairs that look like space, one looked organic, one looked mechanical, one looked like the sum of both, he was with a chic in a pretty realistic lawyer like outfit. The biomechanical one spoke out and said: “Daniel Connors, the Guardsmen have chosen you...", this freaked him out, wondering why. Until the Mechanical one spoke out: “You have no real effect on the universe, and your skills can match theirs, hence why we erased all evidence of you...",the lawyer looking chick comforted him through the experience. He then asked who they were and what the Guardsmen were, the Organic ones answered, “We are those who have existed before nothing, a council if you will. The Guardsmen are like what Green Lanterns are, what the Nova Corps is, and many more, you are in legitemacy, Guardsmen.", he was losing it, he swore it was a dream, but sadly no.
The lady explained she was Tutor, basically the one who fixes the rookies in, they first trained him, fed him, groomed him, and took care of him. They then enhanced him, pushing him to the true peak of humans, no, above peak, he is the twelveth human Guardsman, he saw many things many experiences. He was given the identity-sign: “D-9" and was assigned to Universe-616, Universe-1610, multiple frequencies of Universe-52, and even in the Nexus, the center of the Multiverse. The Old ones know, he and the other eleven, will have great effect now, in any Multiversal war.